Reference Video: “bird flapping its wings”
DreamMesh4D
Ours
Reference Video: “cow grazing cheerfully”
DreamMesh4D
Ours
Reference Video: “robot waving with one hand”
DreamMesh4D
Ours
While Mesh-to-4D demonstrates promising results in animating arbitrary meshes, there are several limitations and opportunities for future enhancement:
In summary, the framework's robustness could be significantly enhanced by replacing raw RGB losses with deep feature supervision and incorporating explicit motion tracking. Furthermore, while multi-view video generation offers a path toward resolving 3D ambiguities, it introduces the complex challenge of maintaining temporal and cross-view consistency between synthesized viewpoints.
This project builds upon and relates to several key works in the field:
DreamMesh4D: An approach for video-to-4D generation of 3D meshes. Our method builds heavily on their ideas.
Animating the Uncaptured: A novel approach for text-driven animations of humanoid meshes.
Anima-X: A feed-forward 3D animation framework that bridges the motion priors of video diffusion models with the controllable structure of skeleton-based animation.
AnimateAnyMesh: feed-forward framework for text-driven universal mesh animation.
Puppeteer: Given an input mesh, Puppeteer first transforms it into an animation-ready model through automatic rigging, and subsequently animates it under video guidance.
SuGaR (Surface-Aligned Gaussian Splatting): The foundation for our high-fidelity appearance modeling.